

By all means, support it if you wish - no one is stopping you, no one is dis-respecting you, but trying to "correct" people's views on something like this is simply not the way to respond to those who actually see a legitimate problem with this.

Supporting this is your own decision, but some people choose not to support it because they feel this is not even needed. I am not a backer, although I know plenty of friends who backed the game - some of them even feeling extremely betrayed by this. You'd think they'd throw something like that into the game in the first place. To top this off, Ray is described as Beck's "Rival" and that would mean he's an important element to the story. This is highly unprofessional considering the kind of game that Mighty No.9 is. Some backers are not, and have the common sense to not be okay with this kind of stuff because they really don't respect such a poor business practice. Whether you are a backer or not, it should be plain as day that Mighty No.9 fans are being milked dry by Inafune - and they're just sitting there and taking it. " let me educate you" really isn't the kind of wording you should use here, but this is still too much to ask for DLC for a game that isn't out yet. You'll find that and additional details right here. To help ease inevitable tension, they've laid out their entire cost table, a breakdown of everything $190K will cover.

Working in earnest on this DLC until their work is done on the Mighty Ray and his accompanying stage are being billed as "potential DLC." Comcept says, "We want to stress that none of the developers have or would begin Designer Kimokimo deliberately designed the character to appear incomplete - parts of his body are literally breaking down into Xel, the fundamental building blocks of robotic matter. Ray needs to absorb and consume other robots to survive, much like a vampire. The new boss is none other than Beck's fierce rival, Ray (name not final).Īs Beck's opposite, Ray is intended to be a tragic character with a huge defect: he is deteriorating. If successful, all backers will receive a code to download an additional stage and boss for Mighty No. His studio, Comcept, are asking slacker backers to help reach a $190,000 goal by the end of 2014. Keiji Inafune and crew are putting the call out for more crowdfunding, according to today's newest Mighty No.
